Legends Of Ra
Not all secrets were
meant to stay buried.
There's this structure way out there that somehow got wiped off every map we've seen. A pyramid standing alone in the desert, aligned with the sun, guarding mechanisms older than recorded history. Legend of Ra is an interactive reconstruction of that place — where symbols are not decoration, but keys.
Access the Site
DISCLAIMER
metravo.space IS A PLATFORM FOR HAVING FUN. THE OUTCOME OF THIS GAME EXPERIENCE SHOULD NOT BE CONSIDERED A REFLECTION OF REAL-LIFE RESULTS. GAME IS INTENDED FOR ADULT AUDIENCES OVER 18 YEARS OF AGE. ENJOY THE EXPERIENCE.
The Desert Site
A Location
Lost to Time
The whole place just sits there - massive and kind of intimidating, honestly.
A single pyramid dominates the horizon, framed by empty sand and burning sky. There is no excess motion here.
Every
visual element exists to emphasize scale, silence, and age. This is not a playground — it is a site of study.
Ancient Mechanisms
How the Structure Responds
The pyramid reacts to symbol alignments as if responding to an internal logic.
Certain elements activate hidden layers, others alter the field itself.
The way these things work... it's like someone actually built them this way on purpose, you know?
Symbol Archive
Carvings and Relics
Symbols are treated as artifacts:
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font-weight: 700;
authority and legacy
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The Scarab
renewal and motion
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The Mummy
preservation and continuity
You can tell these symbols have been here forever - they're all weathered but still seem to mean something important.
Tests of The Sun
Trials Aligned
with the Sun
At specific moments, the pyramid enters a test phase
— a sequence of intensified activity tied to solar alignment.
One of these phases unfolds across twelve measured steps, each representing a passage of time rather than speed.
Another introduces a radiant expanding mark, spreading across the structure like sunlight across stone.
It's more like watching some ancient ritual than fireworks going off.
Decision Chamber
Preserve or Challenge the Outcome
After certain discoveries, the structure offers a choice:
secure the findings or expose them to further testing
So you've got this choice to make: do you play it safe with what you've found, or risk it all to learn more?
Decision Chamber
Designed as a System, Not a Spectacle
This game's really about figuring out how everything works together, not just throwing flashy stuff at you.
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Archaeological tone instead of theatrical excess
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Progress framed as discovery, not repetition
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Mechanisms that feel intentional and ancient
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Choice moments that carry weight
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A setting that values silence as much as motion
The Archive
Every interaction leaves a trace.
The structure resets, but the sense of having uncovered something remains.
You'll want to come back to this game because you're genuinely curious about it, not because it's loud and flashy.